Definitions Matching Game

Definitions Matching Game

Adferiad Funded by GamCare

This activity helps young people collaboratively learn some terminology, facts and information related to gambling, including better understanding of concepts that could otherwise be challenging, e.g. house edge, chasing losses.

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Time

10 Minutes

Materials to print

Definitions Matching Game handouts, Answer sheet

Resources

Pens.

Method

1.

Distribute the handouts.

2.

Ask participants to match each
gambling term to the correct
definition on the handout. You can
make this more competitive by
explaining that the participant who
finishes first will win the game.

3.

Once completed, go through the
game with the entire group and
check the correct answers.

Alternative options:

This game can be played individually, in pairs or in small
groups.

You could write all the definitions and key words on
individual strips of paper. Place the key words around the
room, then give 1 definition to each person (or to each
pair) and ask them to move around the room searching
for the corresponding word. Then proceed from step 3.

4.

Highlight some of the key
information, and if necessary give
some additional clarification. For
example, you may want to bring the
group’s attention to the following:

 

  • the minimum legal ages for
    gambling;

 

  • it is possible to gamble with
    anything that has some value,
    not just money, and it’s never
    possible to predict the outcome
    of a gambling game (not even in
    games of skill);

 

  • the similarities and differences
    between ‘odds’ and ‘chances’
    (both express the likelihood of
    an event, but the first shows it as
    a ratio whilst the second as a
    percentage);

 

  • the meaning of ‘chasing losses’;

 

  • the meaning and implications of
    ‘the house edge’.

 

Defintions Matching Game

Match each definition with the correct word (as in the example)

Example:

To play a game of chance for money or property.

Answer:

Gambling

Age at which young people are allowed to buy a national lottery ticket.

Odds

The person who distributes cards in a game.

18

Trying to win back money you’ve already lost by gambling more.

House Edge

Main or biggest prize in a game or contest.

Gambling Blocking Software

A possibility or probability of anything happening; likelihood.

Favourite

The money or property risked in a bet.

Jackpot

The probability, expressed as a ratio (e.g. “10-to-1”), that a certain event will take place.

Chance

The casino or gambling machine will always win more often than the person who is gambling.

Self-Exclusion

The outcome/competitor considered most likely to win.

Dealer / Croupier

Someone who accepts and pays off bets e.g. horse racing.

Chasing Losses

The process by which someone may opt to ban themselves
from accessing gambling activities online or at a venue.

Stake

Something that can be downloaded on to a device that
limits access to gambling websites.

Bookmaker

Defintions Matching Game

Answer Sheet

To play a game of chance for money or property.

Gambling

Age at which young people are allowed to buy a national
lottery ticket.

18

The person who distributes cards in a game.

Dealer / Croupier

Trying to win back money you’ve already lost by gambling
more.

Chasing Losses

Main or biggest prize in a game or contest.

Jackpot

A possibility or probability of anything happening;
likelihood.

Chance

The money or property risked in a bet.

Stake

The probability, expressed as a ratio (e.g. “10-to-1”), that a
certain event will take place.

Odds

The casino or gambling machine will always win more
often than the person who is gambling.

House Edge

The outcome / competitor considered most likely to win.

Favourite

Someone who accepts and pays off bets e.g. horse racing.

Bookmaker

The process by which someone may opt to ban themselves
from accessing gambling activities online or at a venue.

Self-Exclusion

Something that can be downloaded on to a device that
limits access to gambling websites.

Gambling Blocking
Software

Diffiniadau’n cyfateb gêm

Diffiniadau’n cyfateb gêm

Adferiad Ariennir gan GamCare

Mae’r gweithgaredd hwn yn helpu pobl ifanc i ddysgu rhywfaint o derminoleg, ffeithiau a gwybodaeth sy’n gysylltiedig â gamblo ar y cyd, gan gynnwys gwell dealltwriaeth o gysyniadau a allai fel arall fod yn heriol, e.e. ymyl tŷ, mynd ar drywydd colledion.

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Amser

10 Munud

Deunyddiau i’w hargraffu

Diffiniadau Taflenni Gêm Baru, Taflen atebion

Adnoddau

Corlannau.

Dull

1.

Dosbarthwch y taflenni.

2.

Gofynnwch i gyfranogwyr baru pob un
term gamblo i’r cywir
diffiniad ar y daflen. Gallwch chi
gwneud hyn yn fwy cystadleuol erbyn
gan egluro bod y cyfranogwr pwy
gorffen yn gyntaf fydd yn ennill y gêm.

3.

Ar ôl ei gwblhau, ewch drwy’r
gêm gyda’r grŵp cyfan a
gwirio’r atebion cywir.

Opsiynau amgen:

Gellir chwarae’r gêm hon yn unigol, mewn parau neu’n fach
grwpiau.

Gallech ysgrifennu’r holl ddiffiniadau a geiriau allweddol ar
stribedi unigol o bapur. Rhowch y geiriau allweddol o gwmpas y
ystafell, yna rhowch 1 diffiniad i bob person (neu i bob un
pâr) a gofynnwch iddynt symud o gwmpas yr ystafell i chwilio
am y gair cyfatebol. Yna ewch ymlaen o gam 3.

4.

Amlygwch rai o’r allweddi
gwybodaeth, ac os oes angen rhoi
rhywfaint o eglurhad ychwanegol. Canys
enghraifft, efallai y byddwch am ddod â’r
sylw’r grŵp at y canlynol:

 

  • yr oedrannau cyfreithiol lleiaf ar gyfer
    gamblo;

 

  • mae’n bosibl gamblo ag ef
    unrhyw beth sydd â rhywfaint o werth,
    nid arian yn unig, ac nid yw byth
    bosibl rhagweld y canlyniad
    o gêm gamblo (dim hyd yn oed mewn
    gemau sgil);

 

  • y tebygrwydd a’r gwahaniaethau
    rhwng ‘oddiau’ a ‘siawns’
    (mae’r ddau yn mynegi’r tebygolrwydd o
    digwyddiad, ond mae’r cyntaf yn ei ddangos fel
    cymhareb tra bod yr ail fel a
    canran);

 

  • ystyr ‘mynd ar drywydd colledion’;

 

  • ystyr a goblygiadau
    ‘ymyl y tŷ’.

 

Gêm Paru Diffiniadau

Cydweddwch bob diffiniad gyda’r gair cywir (fel yn yr enghraifft)

Enghraifft:

I chwarae gêm siawns am arian neu eiddo.

Ateb:

Hapchwarae

Oedran y caniateir i bobl ifanc brynu tocyn loteri cenedlaethol.

Ods

Y person sy’n dosbarthu cardiau mewn gêm.

18

Ceisio ennill arian yn ôl rydych chi eisoes wedi’i golli trwy gamblo mwy.

Ymyl y Ty

Prif wobr neu wobr fwyaf mewn gêm neu gystadleuaeth.

Meddalwedd Blocio Hapchwarae

Posibilrwydd neu debygolrwydd o unrhyw beth yn digwydd; tebygolrwydd.

Hoff

Yr arian neu’r eiddo dan risg mewn bet.

Jacpot

Y tebygolrwydd, wedi’i fynegi fel cymhareb (ee “10-i-1”), y bydd digwyddiad penodol yn digwydd.

Siawns

Bydd y casino neu’r peiriant gamblo bob amser yn ennill yn amlach na’r person sy’n gamblo.

Hunan- Waharddiad

Y canlyniad/cystadleuydd a ystyrir yn fwyaf tebygol o ennill.

Deliwr/Crwpier

Rhywun sy’n derbyn ac yn talu betiau ee rasio ceffylau.

Erlid Colledion

Y broses lle gall rhywun ddewis gwahardd ei hun
rhag cael mynediad i weithgareddau gamblo ar-lein neu mewn lleoliad.

stanc

Rhywbeth y gellir ei lawrlwytho i ddyfais sydd
cyfyngu mynediad i wefannau gamblo.

Bwci

Gêm Paru Diffiniadau

Taflen Ateb

I chwarae gêm siawns am arian neu eiddo.

Hapchwarae

Oedran pan ganiateir i bobl ifanc brynu gwladolyn
tocyn loteri.

18

Y person sy’n dosbarthu cardiau mewn gêm.

Deliwr/Crwpier

Ceisio ennill arian yn ôl rydych chi eisoes wedi’i golli trwy hapchwarae
mwy.

Erlid Colledion

Prif wobr neu wobr fwyaf mewn gêm neu gystadleuaeth.

Jacpot

Posibilrwydd neu debygolrwydd o unrhyw beth yn digwydd;
tebygolrwydd.

Siawns

Yr arian neu’r eiddo dan risg mewn bet.

stanc

Y tebygolrwydd, wedi’i fynegi fel cymhareb (ee “10-i-1”), bod a
bydd digwyddiad penodol yn cael ei gynnal.

Ods

Bydd y casino neu’r peiriant gamblo bob amser yn ennill mwy
yn aml na’r person sy’n gamblo.

Ymyl y Ty

Y canlyniad / cystadleuydd a ystyrir yn fwyaf tebygol o ennill.

Hoff

Rhywun sy’n derbyn ac yn talu betiau ee rasio ceffylau.

Bwci

Y broses lle gall rhywun ddewis gwahardd ei hun
rhag cael mynediad i weithgareddau gamblo ar-lein neu mewn lleoliad.

Hunan- Waharddiad

Rhywbeth y gellir ei lawrlwytho i ddyfais sydd
cyfyngu mynediad i wefannau gamblo.

Blocio Hapchwarae
Meddalwedd

A-Z o Hapchwarae

A-Z o Hapchwarae

Adferiad Ariennir gan GamCare

Mae’r gweithgaredd hwn, a ddatblygwyd o amgylch llythrennau’r wyddor, yn helpu cyfranogwyr i rannu ac archwilio’r wybodaeth a’r farn sydd ganddynt am gamblo, wrth ddysgu rhywfaint o’r derminoleg sy’n gysylltiedig â gamblo.

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Amser

10 Munud

Adnoddau

Siart troi, pinnau ffelt

Deunyddiau i’w hargraffu

AY o nodiadau ymarferwyr Hapchwarae (dewisol)

Dull

1.

Ysgrifennwch ar siart troi
dalennau llythrennau’r wyddor.

2.

Gofynnwch i’r grŵp ysgrifennu nesaf at
pob llythyren unrhyw air perthynol i
gamblo y gallant feddwl amdano.

3.

Unwaith y byddan nhw wedi gorffen, helpwch nhw
i drafod yr hyn y maent wedi ei ysgrifennu
ac egluro unrhyw derminoleg y maent
heb gwrdd o’r blaen. Dylai hyn roi
i chi drosolwg o’u gwybodaeth
a meddyliau am gamblo.
Anogwch nhw i ddweud beth maen nhw
meddyliwch am hapchwarae – efallai y bydd rhai
yn fwy awyddus nag eraill sydd, efallai,
meddwl ei fod braidd yn wastraff arian.
Byddwch yn barod i gyflwyno termau y maent
heb feddwl am, a’ch bod chi
farnu sy’n berthnasol i’w hanghenion a
cam deall, esbonio
yr un.

Opsiynau amgen:

Gallwch fynd o amgylch yr ystafell a gofyn i gyfranogwyr wneud hynny
enwi rhywbeth sy’n ymwneud â gamblo sy’n dechrau
llythyren gyntaf eu henw, fel torrwr rhew yn y
dechrau sesiwn.

Gyda grwpiau mwy, gallwch rannu cyfranogwyr yn 3
timau, gyda phapur siart troi yr un (AH; IO; PZ) a
gydag 1 pen blaen ffelt yr un (3 lliw gwahanol). Cylchdroi y
siartiau troi bob 3 munud, fel bod gan bob grŵp
cyfle i ychwanegu eu syniadau ar yr wyddor gyfan. Yn
y diwedd, dylai’r lliwiau gwahanol ar y siart troi
gadael i chi nodi pa dîm ysgrifennodd beth: gallai hyn fod
ddefnyddiol os ydych yn canolbwyntio’r drafodaeth ar eu barn
a barn am hapchwarae.

Nodiadau Ymarferydd

Rhai syniadau ar gyfer geiriau AZ am Gamblo

Caethiwed , caethiwed, adrenalin, i gyd
mewn, ante, cysylltiedig

B wcis, bingo, torri, betio
siop, buzz, rhwystrwyr

C ance, casino, cost, cwpon,
sglodion

Deliwr , dyled, rasio cwn, dis,
anhwylder, taro dopamin

E drud, cyffro

F ixed odds betio terfynellau, ffrwythau
peiriannau, pêl-droed

G reedy, GG’s gamblo, gemau,
atalwyr gamblo

Risg uchel , rasio ceffylau, ty,
gobaith, bachog

Rwy’n rhyngrwyd, yn heintus, yn y gêm

J ackpot, cellwair, jac

K iosk, cic ymlaen, brenin

L osing, loteri, benthyciwr arian didrwydded, Las
Vegas, lwcus, blychau loot, terfynau

M oney, peiriannau, miliwnydd

N aïf, nerfus, dim enillwyr

O dds, gamblo ar-lein, wedi’i drefnu
trosedd

P ocer, problem, puggies,
tebygolrwydd

Cwestiynau , rhoi’r gorau iddi, ansawdd bywyd

R isk, rasio, raffl, roulette

S cymryd, cerdyn crafu, peiriannau slot,
chwaraeon, dwyn, hunanladdiad,
ffrydio, crwyn

T icket, Tombola

Materion heb eu gweld, sylfaenol, annheg

Gwerth am arian, bregus
pobl, VIP, Vegas

W inning, wager

Sgôr X (= dros 18)

Pobl ifanc

Paradocs Z eno, parth (yn y parth),
sero (000,000)

A-Z of Gambling

A-Z of Gambling

Adferiad Funded by GamCare

This activity, developed around the letters of the alphabet, helps participants share and explore the information and opinions they have about gambling, while learning some of the terminology related to gambling.

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Time

10 Minutes

Resources

Flip-chart, Felt-tip pens

Materials to print

A-Z of Gambling practitioner notes (optional)

Method

1.

Write down on some flip-chart
sheets the letters of the alphabet.

2.

Ask the group to write down next to
each letter any word related to
gambling they can think of.

3.

Once they have finished, help them
to discuss what they have written
and clarify any terminology they
haven’t met before. This should give
you an overview of their knowledge
and thoughts about gambling.
Encourage them to say what they
think of gambling – some may be
keener than others who, perhaps,
think it’s rather a waste of money.
Be ready to introduce terms they
haven’t thought of, and that you
judge relevant to their needs and
stage of understanding, explaining
each.

Alternative options:

You can go round the room and ask participants to
name something to do with gambling that begins with
the first letter of their name, as an icebreaker at the
start of a session.

With bigger groups, you can split participants in 3
teams, with a flip-chart paper each (A-H; I-O; P-Z) and
with 1 felt-tip pen each (3 different colours). Rotate the
flip-charts every 3 minutes, so that all the groups have
a chance to add their ideas on the whole alphabet. At
the end, the different colours on the flip-chart should
let you identify which team wrote what: this might be
helpful if you are focusing the discussion on their views
and opinions of gambling.

Practitioner Notes

Some ideas for A-Z words about Gambling

Addiction, addicted, adrenaline, all
in, ante, affiliates

Bookies, bingo, broke, betting
shop, buzz, blockers

Chance, casino, cost, coupon,
chips

Dealer, debt, dog racing, dice,
disorder, dopamine hit

Expensive, excitement

Fixed odds betting terminals, fruit
machines, football

Greedy, gambling GG’s, games,
gambling blockers

High risk, horse racing, house,
hope, hooked

Internet, infectious, in-game

Jackpot, joker, jack

Kiosk, kick on, king

Losing, lottery, loan shark, Las
Vegas, lucky, loot boxes, limits

Money, machines, millionaire

Naïve, nervous, no winners

Odds, online gambling, organised
crime

Poker, problem, puggies,
probability

Questions, quitting, quality of life

Risk, racing, raffle, roulette

Stake, scratch card, slot machines,
sports, stealing, suicide,
streaming, skins

Ticket, Tombola

Unseen, underlying issues, unfair

Value for money, vulnerable
people, VIP, Vegas

Winning, wager

X rated (= over 18)

Young people

Zeno’s paradox, zone (in the zone),
zeros (000,000)

When Risk Outweighs Reward

When Risk Outweighs Reward

How Gambling is Affecting Young People in Wales Today.

Conway Wales buildings and people

In today’s digital age, gambling has become more accessible than ever. From online casinos to mobile gaming apps, young people are increasingly exposed to the allure of gambling. As parents, carers, and professionals, it’s crucial to understand the harmful effects of gambling on young minds and how it can impact multiple areas of their lives. In this blog post, we explore the harmful effects of gambling, how to recognise the signs of addiction, and the support offered by the Welsh Gambling Education Adferiad.

Understanding Gambling and its Impact

Gambling refers to the act of betting or wagering money or something of value on an event with an uncertain outcome. While it may seem harmless or even entertaining, excessive gambling can lead to severe consequences for young people. One of the most concerning effects is the development of gambling addiction, causing problems with finances, relationships, academic progress and even impacting mental health issues like anxiety and depression.

 

The Ripple Effect

Gambling addiction can impact various areas of a young person’s life, affecting their overall well-being and future prospects. Academic performance may suffer as their focus shifts from studies to gambling activities. Financial problems arise as young people may resort to desperate measures.  They may need to borrow money or even engage in unlawful activities to fuel their addiction. Additionally, gambling addiction strains relationships, leading to isolation and a breakdown of trust with family and friends.

 

Recognising the Signs of Gambling or Gaming Addiction

Being able to spot the signs of gambling addiction in young people is crucial for early intervention and support.

Common indicators:

  1. Preoccupation with gambling related activities.
  2. Frequent talk about gambling wins.
  3. Borrowing or stealing money to fund gambling habits.
  4. Neglecting responsibilities, such as schoolwork or household chores.
  5. Becoming secretive, withdrawing from social activities, displaying changes in behaviour.
  6. Feeling restless or irritable when unable to gamble.
  7. Decline in schoolwork or sudden loss of interest in hobbies.

Supporting Young People

If you suspect that a young person may be struggling with gambling or gaming addiction, the Welsh Gambling Education Hub Adferiad is here to help. We offer a wide range of valuable resources, including training packages and interactive lessons, to tackle the challenges surrounding gambling for young people in Wales.

 

  1. Training packages: We provide specialised training for parents, carers, and professionals, equipping them with the knowledge and skills to identify and address gambling-related concerns.
  2. Creative Education: We use creative and engaging methods to educate young people about the risks and consequences of gambling. Through interactive lessons, toolkits, and peer-based performances, we aim to empower young people with the tools they need to make informed decisions and avoid the pitfalls of gambling.
  3. Confidential Advice and Support: We offer confidential advice and support for parents, carers, and professionals who are seeking guidance in dealing with gambling-related issues. Whether you need assistance in recognising the signs of addiction or require resources to address the issue, we can provide the necessary support.

 

Understanding the harmful effects of gambling is the first step towards prevention and support. By recognising the signs of gambling addiction and seeking help from organisations like the Welsh Gambling Education Hub Adferiad, we can create a safer environment and equip young individuals with the tools they need to navigate the challenges of the digital world.

 

If you or someone you know is struggling with gambling-related issues, don’t hesitate to reach out for free and confidential advice and support from Adferiad.