Beth fyddech chi’n ei wneud pe bai …?

Beth fyddech chi

wneud os…?

Adferiad Ariennir gan GamCare

Mae’r gweithgaredd hwn yn cefnogi pobl ifanc i drafod sut y gallant fynd i’r afael â phryderon am gamblo gyda’u ffrindiau.

}

Amser

10-15 Munud

Deunyddiau i’w hargraffu

Llun o darged,
glas-tac

Beth Fyddech Chi’n Ei Wneud Os: Taflenni Senario

Dull

1.

Dewiswch pa ddatganiadau allai fod fwyaf
berthnasol i’ch grŵp a sut
llawer rydych chi am eu defnyddio. Torrwch y
senarios yn unigol, plygwch bob darn
o bapur a rhowch nhw i gyd mewn basged.

2.

Eglurwch i’r grŵp fod pob un
senario yn disgrifio sefyllfa sydd
gallai ffrind ddweud wrthyn nhw am, a
mai nod y gêm yw trafod
pe byddent yn pryderu am
eu ffrind a beth allent ei wneud.
Efallai y byddwch am drafod
cyfrinachedd ac i ofyn
cyfranogwyr i gyfeirio at ffrindiau
yn gyffredinol, heb wneud enwau.

3.

Eglurwch fod y targed yn cynrychioli a
graddiant risg a phryder: y
llygad tarw yw’r lefel uchaf o
pryder/risg a’r cylch mwyaf
bod yn lefel o ddim risg a dim
pryder.

4.

Gofynnwch i bob cyfranogwr ddewis a
datganiad o’r fasged.

5.

Un ar y tro, gofynnwch i gyfranogwr wneud
darllenwch yn uchel y senario sydd ganddynt
ar eu papur, ac i’w osod ar y
targed yn ôl pa mor bryderus
byddent am gyfaill yn y rhai hyny
amgylchiadau.

6.

Gofynnwch i weddill y grŵp rannu
eu barn: efallai y byddwch am gefnogi
nhw wrth ystyried y risgiau
cymryd rhan yn y senario hwnnw a’r
canlyniadau posibl. Yn seiliedig ar
canlyniad y drafodaeth, nhw
gall symud y datganiad i a
cylch gwahanol o’r targed.

7.

Os bydd y drafodaeth yn amlygu bod y
senario yn cynrychioli sefyllfa gyda
rhyw lefel o bryder neu risg, gofynnwch
iddynt rannu eu meddyliau ar y
tri phwynt canlynol:

pam y gallai fod pryder,
pa fath o risg allai’r
senario cynnwys;

yr hyn y gallent ei ddweud wrth eu
ffrind;

pwy y gallent rannu eu
pryder gyda (ee tynnu sylw at hynny
dylent rannu unrhyw bryder
gyda rhiant, athro neu rywun arall
oedolyn dibynadwy).

8.

Symudwch ymlaen at y person nesaf, gydag a
datganiad newydd.

Opsiynau amgen:

Gellir gwneud y gêm hon mewn parau neu mewn grwpiau bach. Yn lle defnyddio llun targed, gallech chi ofyn i’r grŵp sefyll mewn cylch, a chamu’n agosach neu’n bellach i ffwrdd o’r canol ar sail eu lefel ganfyddedig o risg/pryder ar gyfer pob datganiad.

Nodiadau Amgen:

Os yw cyfranogwr yn rhannu ei fod ef ei hun neu rywun y mae’n ei adnabod yn un o’r senarios y mae’n ei ddarllen neu ei fod yn ei ddarllen, gwnewch yn siŵr eich bod yn dilyn sgwrs un-i-un ar ddiwedd y gweithgaredd, i wirio a os oes unrhyw achos o bryder y gallai fod angen ichi roi sylw iddo.

Beth fyddech chi’n ei wneud pe bai…?

Taflenni Senario

Mae croeso i chi ysgrifennu eich senarios eich hun a/neu i
dewiswch y datganiadau y teimlwch y gallent fod yn berthnasol
ar gyfer eich grŵp.

Rydych chi’n sylwi bod eich ffrind yn treulio cryn dipyn o amser ar ei ben ei hun, yn chwarae gemau gamblo ar-lein rhad ac am ddim.

Mae eich ffrind yn dweud ei fod wedi llwyddo i fynd y tu hwnt i’r adnabod oedran ar wefan bingo.

Mae eich ffrind yn dweud ei fod wedi gwario ei arian poced ar docynnau loteri.

Mae eich ffrind yn gofyn i chi a allent fenthyg £5 i brynu cerdyn crafu.

Soniodd eich ffrind ei fod yn defnyddio cerdyn credyd ei rieni i dalu am flychau ysbeilio ar ei hoff gêm gyfrifiadurol.

Mae eich ffrind yn dweud ei fod wedi llwyddo i fynd y tu hwnt i’r adnabod oedran ar wefan bingo.

Mae eich ffrind yn dweud nad yw wedi cysgu llawer oherwydd eu bod yn chwarae gemau roulette ar-lein drwy’r nos.

Mae eich ffrind yn dweud ei fod yn chwarae gemau cyfrifiadurol tebyg i gamblo ar wefan roulette am ddim oherwydd eu bod wedi diflasu.

Yn aml mae’n ymddangos bod eich ffrind yn tynnu sylw. Pan ofynnwch iddynt beth sy’n digwydd, dywed eich ffrind ei fod yn meddwl sut y gall brynu mwy o flychau ysbeilio ar eu hoff gêm gyfrifiadurol.

Rydych chi’n sylwi nad oes gan eich ffrind unrhyw arian ar gyfer ei ginio. Pan ofynnwch pam, dywedasant eu bod wedi defnyddio’r arian hwnnw i brynu ychydig o gardiau crafu.

Rydych chi’n darganfod celwydd eich ffrind am wario ei holl arian poced ar beiriant ffrwythau.

Rydych chi’n siarad â’ch ffrind am gêm gyfrifiadurol rydych chi’ch dau wedi’i chwarae, sy’n cynnwys blychau ysbeilio. Rydych chi’n gofyn i’ch ffrind faint o arian maen nhw wedi’i wario ar agor blychau ysbeilio ac maen nhw’n ateb nad ydyn nhw’n gwybod gan nad ydyn nhw wedi cadw golwg arno ac nad ydyn nhw’n gallu cofio.

Mae eich ffrind yn dweud ei fod yn teimlo’n well pan fydd yn gamblo ac yn eich annog i wneud yr un peth os ydych chi’n teimlo’n ddiflas neu’n drist.

Daeth eich ffrind yn 16 oed yn ddiweddar ond mae’n edrych ychydig yn hŷn. Maen nhw’n dweud bod ganddyn nhw ID ffug ac maen nhw eisiau ceisio mynd i mewn i’r siopau bwci.

Mae eich ffrind yn dweud ei fod fel arfer yn dewis rhifau ar gyfer y loteri genedlaethol gyda’u rhieni.

Mae eich ffrind eisiau arbed arian i brynu ffôn newydd, ond mae’n cymryd amser hir. Mae ffrind arall yn awgrymu y gallent ddefnyddio rhai o’r arbedion i brynu ychydig o gardiau crafu fel
gallai hynny eu helpu i gyrraedd y swm angenrheidiol yn gynt o lawer.

Mae eich ffrind yn dweud ei fod wedi llwyddo i fynd y tu hwnt i’r adnabod oedran ar wefan bingo.

Mae eich ffrind yn penderfynu prynu tocyn raffl ar gyfer digwyddiad codi arian lleol.

Mae eich ffrind yn dweud wrthych ei fod yn hoffi chwarae gemau ar-lein oherwydd gallant ryngweithio â chwaraewyr eraill ar y wefan bingo.

Mae eich ffrind yn dweud ei fod yn defnyddio £3 o’i arian poced i fynd i’r arcedau unwaith y mis.

Mae eich ffrind yn rhannu gyda chi ei fod yn poeni am ei frawd neu chwaer, y mae’n ei weld yn chwarae gemau cyfrifiadurol arddull gamblo bron bob nos.

Mae eich ffrind, sy’n 15 oed, yn dweud wrthych ei fod am ofyn i’w brawd neu chwaer 19 oed brynu tocyn loteri iddynt.

Dywed eich ffrind ei fod wedi prynu gwerth £50 o focsys ysbeilio ar gêm gyfrifiadurol gan ddefnyddio’r manylion cerdyn oedd gan eu rhieni
arbed ar liniadur. Mae eich ffrind nawr yn ofni ei ymateb os bydd yn darganfod, felly mae wedi bod yn dweud celwydd wrth y rhieni
ar gyfer beth maen nhw’n defnyddio’r gliniadur.

What would you do if…?

What would you

do if…?

Adferiad Funded by GamCare

This activity supports young people discussing how they may address concerns about gambling with their friends.

}

Time

10-15 Minutes

Materials to print

Picture of a target,
blue-tack

What Would You Do If: Scenario Handouts

Method

1.

Select what statements may be most
relevant for your group and how
many you want to use. Cut the
scenarios individually, fold each piece
of paper and put them all in a basket.

2.

Explain to the group that each
scenario describes a situation which
a friend might tell them about, and
that the aim of the game is to discuss
if they would be concerned about
their friend and what they could do.
You may want to discuss
confidentiality and to ask
participants to refer to friends
generically, without making names.

3.

Explain that the target represents a
gradient of risk and concern: the
bull’s eye being the highest level of
concern/risk and the outmost circle
being a level of no risk and no
concern.

4.

Ask each participant to pick a
statement from the basket.

5.

One at a time, ask a participant to
read out loud the scenario they have
on their paper, and to place it on the
target according to how concerned
they would be for a friend in those
circumstances.

6.

Ask the rest of the group to share
their views: you may want to support
them in considering the risks
involved in that scenario and the
possible consequences. Based on
the outcome of the discussion, they
may move the statement to a
different circle of the target.

7.

If the discussion highlights that the
scenario represents a situation with
some level of concern or risk, ask
them to share their thoughts on the
following three points:

why there might be a concern,
what kind of risk could the
scenario involve;

what they could say to their
friend;

who they could share their
concern with (e.g. highlight that
they should share any concern
with a parent, teacher or other
reliable adult).

8.

Move on to the next person, with a
new statement.

Alternative options:

This game can be done in pairs or in small groups. Instead of using the picture of a target, you could ask the group to stand in a circle, and to step closer or further away from the centre based on their perceived level of risk/concern for each statement.

Alternative Notes:

If a participant shares that they themselves or some-one they know is or was in one of the scenarios that they read, please make sure that at the end of the activity you follow up with a one-to-one conversation, to check if there is any cause of concern that you may need to address.

What would you do if…?

Scenario Handouts

Please feel free to write your own scenarios and/or to
choose the statements that you feel might be relevant
for your group.

You notice your friend is spending a considerable amount of time on their own, playing free online gambling games.

Your friend says that they have managed to get past the age identification on a bingo website.

Your friend says they’ve spent their pocket money on lottery tickets.

Your friend asks you if they could borrow £5 to buy a scratch card.

Your friend mentioned that they are using their parents’ credit card to pay for loot boxes on their favourite computer game.

Your friend says that they have managed to get past the age identification on a bingo website.

Your friend says they haven’t slept much because they were playing online roulette games all night.

Your friend says they play gambling-style computer games on a free roulette website because they’re bored.

Your friend often seems distracted. When you ask them what’s going on, your friend says they’re just thinking about how they can buy more loot boxes on their favourite computer game.

You notice your friend doesn’t have any money for their lunch. When you ask why, they said they used that money to buy a few scratch cards.

You discover your friend lied about having spent all their pocket money on a fruit machine.

You are talking with your friend about a computer game that you’ve both played, which contains loot boxes. You ask your friend how much money they’ve spent on opening loot boxes and they answer that they don’t know as they’ve not kept track of it and they can’t remember.

Your friend says they feel better when they gamble and encourages you to do the same if you’re feeling bored or sad.

Your friend recently turned 16 but looks a bit older. They say they’ve got a fake ID and want to try and get into the bookies.

Your friend says that they usually pick numbers for the national lottery with their parents.

Your friend wants to save money to buy a new phone, but it’s taking a long time. Another friend suggests they could use some of the savings to buy a few scratch cards as
that could help them reach the needed amount much quicker.

Your friend says that they have managed to get past the age identification on a bingo website.

Your friend decides to buy a raffle ticket for a local fundraising event.

Your friend tells you that they like playing online games because they can interact with other players on the bingo website.

Your friend says that they use £3 of their pocket money to go to the arcades once a month.

Your friend shares with you that they are worried about their sibling, whom they see playing gambling-style computer games most nights.

Your friend, who is 15 years old, tells you that they want to ask their 19-year-old sibling to buy a lottery ticket for them.

Your friend says they have bought £50 worth of loot boxes on a computer game using the card details their parents had
saved on a laptop. Your friend is now scared of their reaction if they find out, so they have been lying to the parents about
what they use the laptop for.

What are the odds?

What are the odds?

Adferiad Funded by GamCare

This activity reveals the odds of winning the Lottery and of other events. It gives the opportunity to discuss the differences between the perception and the reality of winning the National Lottery.

}

Time

20-25 Minutes

Materials to print

Event handout cards, Odds handout cards (optional),
Practitioner answer sheet, Practitioner notes: Recent
changes to the National Lottery

Method

1.

Provide the group with a set of
‘Events Handout Cards’.

2.

Ask the group to put the cards in
order from the most likely event to
the least likely event, asking them to
consider the likelihood for the UK
only.

3.

Go through the order they have
chosen, asking them to guess what
the odds are for each event.

4.

Provide feedback by giving the
correct odds for each event, so that
the young people can rearrange
their cards in the correct order (as
you do so, you could hand them out
the ‘odds cards’ to be matched to
each event, as a visual aid).

Alternative options:

If it’s a big group, you could divide it into teams and
use multiple sets of cards.


You could give 1 card to each person and then ask the
group to stand up, forming a line from the person with
the most likely event to the one with the least likely
event. Then proceed from step 3.

What are the odds?

5. Encourage discussion of the correct likelihood for each event and how perception might affect one’s choices of gambling. Particularly, reflect on the implications of 1:97 chances of winning £30 with a lottery ticket (minimum cash win at the national lottery, when matching 3 main numbers):

  • this is of course much more likely than winning the jackpot (1:45 million);

  • 1:97 means that on an average every 97 tickets there is one winning ticket for £30 (yet it’s an average, so sometimes there could be none and in other cases there could be more than one £30 winning ticket);

  • given that 1 lottery ticket costs £2, even if I win £30 once, the reality is that every 97 tickets I will have spent £194 to get £30 back, so I will be still in a loss of £164;

  • on average, for every 97 people who buy 1 lottery ticket each, there will be just 1 person winning £30, yet this winner will usually tell other people about the £30 win, whilst all those who have lost will stay quiet. This may change people’s perceptions, who might not realise how common losing is.

    What are the odds?

    Events Handout Cards

    ROLLING A

    DOUBLE 6

    WITH 2 DICE

    WINNING
    £30 IN THE
    NATIONAL
    LOTTERY

    BEING
    KILLED
    BY
    LIGHTNING

    FLIPPING 12
    HEADS IN A
    ROW WITH A
    COIN

    HAVING AN
    ACCIDENT
    ON A UK
    FAIRGROUND-RIDE

    DRAWING
    AN ACE FROM A
    FULL DECK
    OF CARDS

    DYING IN A
    PLANE
    CRASH

    GETTING ALL
    6 NUMBERS
    IN THE
    NATIONAL
    LOTTERY

    FINDING A FOUR-LEAF CLOVER ON
    THE FIRST
    TRY

    What are the odds?

    Odds Handout Cards

    1 IN 10
    MILLION

    1 IN 13

    1 IN 4,096

    1 IN 45
    MILLION

    1 IN 11
    MILLION

    1 IN 36

    1 IN 2
    MILLION

    1 IN
    10,000

    1 IN 97

    What are the odds?

    Practitioner Answer Sheet

    ROLLING A DOUBLE 6 WITH 2 DICE

    1 IN 36

    WINNING £30 IN
    THE NATIONAL LOTTERY

    1 IN 97

    BEING KILLED BY LIGHTNING

    1 IN 10 MILLION

    FLIPPING 12 HEADS IN A ROW WITH A COIN

    1 IN 4,096

    HAVING AN ACCIDENT ON A
    UK FAIRGROUND
    RIDE

    1 IN 2 MILLION

    DRAWING AN ACE FROM A FULL DECK OF CARDS

    1 IN 13

    DYING IN A
    PLANE CRASH

    1 IN 11 MILLION

    GETTING ALL 6 NUMBERS IN THE NATIONAL LOTTERY

    1 IN 45 MILLION

    FINDING A FOUR-LEAF CLOVER ON THE FIRST TRY

    1 IN 10,000

    What are the odds?

    Practitioner Notes: Recent Changes to the National Lottery

    Since October 2015, players can pick 6 numbers from a total of 59 numbers, instead of the 49 numbers played in the old National Lottery. Adding 10 numbers has made winning a cash prize less likely than before:

     

    What are the odds snapshot

    To compensate this change, a new prize has been added. Now, when matching two numbers, the player wins a “Free Lotto Lucky Dip”, meaning a new lottery ticket – it’s not possible to take the money instead.

    A National Lottery Ticket costs £2.

    The odds of winning any prize playing EuroMillions are one in 13. The odds of winning the EuroMillions jackpot is much higher, at 1 in 139,838,160.

    Beth yw’r ods?

    Beth yw’r ods?

    Adferiad Ariennir gan GamCare

    Mae’r gweithgaredd hwn yn datgelu’r tebygolrwydd o ennill y Loteri a digwyddiadau eraill. Mae’n rhoi cyfle i drafod y gwahaniaethau rhwng y canfyddiad a’r realiti o ennill y Loteri Genedlaethol.

    }

    Amser

    20-25 Munud

    Deunyddiau i’w hargraffu

    Cardiau taflen digwyddiadau, cardiau dosbarthu Odds (dewisol),
    Taflen ateb yr ymarferydd, Nodiadau ymarferydd: Diweddar
    newidiadau i’r Loteri Genedlaethol

    Dull

    1.

    Rhowch set o
    ‘Cardiau Taflen Ddigwyddiadau’.

    2.

    Gofynnwch i’r grŵp roi’r cardiau i mewn
    gorchymyn o’r digwyddiad mwyaf tebygol i
    y digwyddiad lleiaf tebygol, gan ofyn iddynt
    ystyried y tebygolrwydd ar gyfer y DU
    yn unig.

    3.

    Ewch trwy’r drefn sydd ganddyn nhw
    dewis, gan ofyn iddynt ddyfalu beth
    mae’r ods ar gyfer pob digwyddiad.

    4.

    Darparu adborth trwy roi’r
    yr ods cywir ar gyfer pob digwyddiad, fel bod
    gall y bobl ifanc aildrefnu
    eu cardiau yn y drefn gywir (fel
    rydych chi’n gwneud hynny, fe allech chi eu dosbarthu
    y ‘cardiau ods’ i’w paru â nhw
    pob digwyddiad, fel cymorth gweledol).

    Opsiynau amgen:

    Os yw’n grŵp mawr, gallech ei rannu’n dimau a
    defnyddio setiau lluosog o gardiau.


    Gallech roi 1 cerdyn i bob person ac yna gofyn i’r
    grŵp i sefyll i fyny, gan ffurfio llinell oddi wrth y person gyda
    y digwyddiad mwyaf tebygol i’r un â’r lleiaf tebygol
    digwyddiad. Yna ewch ymlaen o gam 3.

    Beth yw’r ods?

    5. Anogwch drafodaeth am y tebygolrwydd cywir ar gyfer pob digwyddiad a sut y canfyddiad gallai effeithio ar eich dewisiadau o gamblo. Yn arbennig, myfyriwch ar oblygiadau 1:97 siawns o ennill £30 gyda thocyn loteri (lleiafswm ennill arian parod yn y loteri genedlaethol, wrth gyfateb 3 phrif rif):

    • mae hyn wrth gwrs yn llawer mwy tebygol nag ennill y jacpot (1:45 miliwn);

    • Mae 1:97 yn golygu bod un tocyn buddugol am £30 ar gyfartaledd ar gyfer pob 97 tocyn (ond mae’n gyfartaledd, felly weithiau gall fod dim ac mewn achosion eraill gallai fod mwy nag un tocyn buddugol o £30);

    • o ystyried bod 1 tocyn loteri yn costio £2, hyd yn oed os byddaf yn ennill £30 unwaith, y gwir amdani yw y byddaf wedi gwario £194 bob 97 tocyn i gael £30 yn ôl, felly byddaf yn dal mewn colled o £164;

    • ar gyfartaledd, am bob 97 o bobl sy’n prynu 1 tocyn loteri yr un, dim ond 1 person fydd yn ennill £30, ond bydd yr enillydd hwn fel arfer yn dweud wrth bobl eraill am y fuddugoliaeth o £30, tra bydd pawb sydd wedi colli yn aros yn dawel. Gall hyn newid canfyddiadau pobl, nad ydynt efallai’n sylweddoli pa mor gyffredin yw colli.

      Beth yw’r ods?

      Cardiau Taflen Digwyddiadau

      RHOLIO A

      DWBL 6

      GYDA 2 DIS

      ENNILL
      £30 YN Y
      CENEDLAETHOL
      LOTERI

      BOD
      LLADDEDIG
      GAN
      GOLEUADAU

      FLIPIO 12
      PENAU YN A
      RHES AG A
      COIN

      CAEL AN
      DAMWAIN
      AR DUW
      FAIRGROUND-RIDE

      DARLUNIAD
      AWDL GAN A
      DECK LLAWN
      O GARDIAU

      MARW YN A
      PLANED
      CRAS

      CAEL POB UN
      6 RHIF
      YN Y GENEDLAETHOL
      LOTERI

      DOD O HYD I Feillion PEDAIR DEILEN YMLAEN
      Y CYNTAF
      CEISIWCH

      Beth yw’r ods?

      Cardiau Taflen Odds

      1 MEWN 10
      MILIWN

      1 MEWN 13

      1 MEWN 4,096

      1 MEWN 45
      MILIWN

      1 MEWN 11
      MILIWN

      1 MEWN 36

      1 MEWN 2
      MILIWN

      1 YN
      10,000

      1 MEWN 97

      Beth yw’r ods?

      Taflen Atebion Ymarferydd

      RHOI DWBL 6 GYDA 2 DIS

      1 MEWN 36

      ENNILL £30 MEWN
      Y LOTERI GENEDLAETHOL

      1 MEWN 97

      CAEL EI LAD GAN GOLEUNI

      1 MEWN 10 MILIWN

      FFIPIO 12 PENNAETH MEWN RHES GYDA CRONFA

      1 MEWN 4,096

      CAEL DAMWEINIAD AR A
      FFAIRDEB DUW
      RIDE

      1 MEWN 2 MILIWN

      DARLUNIO ACE O DECYN LLAWN O GARDIAU

      1 MEWN 13

      MARW YN A
      CRAWS PLANED

      1 MEWN 11 MILIWN

      CAEL POB UN 6 RHIF YN Y LOTERI GENEDLAETHOL

      1 MEWN 45 MILIWN

      DOD O HYD I Feillion PEDAIR DEILEN AR Y CAIS CYNTAF

      1 MEWN 10,000

      Beth yw’r ods?

      Nodiadau Ymarferydd: Newidiadau Diweddar i’r Loteri Genedlaethol

      Ers mis Hydref 2015, gall chwaraewyr ddewis 6 rhif o gyfanswm o 59 o rifau, yn lle’r 49 rhif a chwaraewyd yn yr hen Loteri Genedlaethol. Mae ychwanegu 10 rhif wedi gwneud ennill gwobr ariannol yn llai tebygol nag o’r blaen:

       

      Beth yw'r ciplun ods

      I wneud iawn am y newid hwn, mae gwobr newydd wedi’i hychwanegu. Yn awr, wrth gyfateb dau rhifau, mae’r chwaraewr yn ennill “Loto Lucky Dip Rhad ac Am Ddim”, sy’n golygu tocyn loteri newydd – nid yw’n bosibl cymryd yr arian yn lle.

      Mae Tocyn Loteri Genedlaethol yn costio £2.

      Mae’r siawns o ennill unrhyw wobr yn chwarae EuroMillions yn un o bob 13. Yr ods o ennill y Mae jacpot EuroMillions yn llawer uwch, sef 1 mewn 139,838,160.

      Gaming Behaviour Ladder

      Gaming Behaviour Ladder

      Adferiad Funded by GamCare

      This activity considers the scale of risky gaming behaviour when purchasing in-game items in video/mobile games. It provides the opportunity todiscuss the differences in behaviours among gamers and illustrates how spending money on in-game items can be harmful but should be considered on a continuum, not simply placed into categories.

      }

      Time

      10-15 Minutes

      Materials to print

      Gaming Behaviour Ladder Cards

      Method

      1.

      Provide the group with a set of
      Gaming Behaviour Ladder cards

      2.

      Ask the group to put the character
      cards in order from what they
      consider the least risky behaviour to
      the most. Emphasise that there is no
      right or wrong answer.

      3.

      Then discuss the possible
      consequences of youth gambling,
      writing them Go through the order
      they have chosen, starting from the
      least risky, asking participants to
      justify their answers. Discuss what
      factors they considered and why they
      think some behaviours are riskier
      than others.the branches of the tree.

      4.

      Encourage discussion about the
      motivations behind why people
      gamble, the frequency, the amount
      spent. Discuss at what point each of
      these behaviours would become
      problematic if they do not think the
      character already had a problem.
      Mention that although not all of
      these examples are examples of
      harmful gambling, they are all
      realistic and illustrate how
      normalised gambling is in our
      culture.

      Alternative options:

      If it’s a big group, you could divide it into teams and
      use multiple sets of cards.
      You could give 1 card to each person and then ask the
      group to stand up forming a line to visualise where
      they would place each example.

      Possible Follow-Up Activity

      1. Place each card around the room.

      2. In pairs or small groups, as the participants to write a
      relevant harm reduction tip on a post-it note and stick
      it to the card it relates to.

      3. Ask the group to share and discuss the tips they
      came up with and suggest any tips they may not have
      considered.

      Gaming Behaviour Ladder

      Cards

      Danielle stayed up the night before an exam playing her favourite mobile game, eventually she ran out of lives and
      made an in-app purchase on her account so she could keep playing.

      Alex saw a limited edition item that was only available to purchase for 1 hour. They’d already spent their weekly limit but decided to buy it anyway as it wouldn’t be available again.

      Eric borrowed money from his friend to purchase several loot boxes, in the hope that he would get a rare item that he could sell for more money.

      Theo spent the money his grandparents gave him on loot boxes, hoping to get a special item in his favourite game. He didn’t get the item he wanted so decided to spend some of his savings thinking he was bound to get the special item eventually.

      Beth saved up her pocket money to pay for a new downloadable map in her favourite strategy game.