Gaming Behaviour Ladder

Gaming Behaviour Ladder

Adferiad Funded by GamCare

This activity considers the scale of risky gaming behaviour when purchasing in-game items in video/mobile games. It provides the opportunity todiscuss the differences in behaviours among gamers and illustrates how spending money on in-game items can be harmful but should be considered on a continuum, not simply placed into categories.

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Time

10-15 Minutes

Materials to print

Gaming Behaviour Ladder Cards

Method

1.

Provide the group with a set of
Gaming Behaviour Ladder cards

2.

Ask the group to put the character
cards in order from what they
consider the least risky behaviour to
the most. Emphasise that there is no
right or wrong answer.

3.

Then discuss the possible
consequences of youth gambling,
writing them Go through the order
they have chosen, starting from the
least risky, asking participants to
justify their answers. Discuss what
factors they considered and why they
think some behaviours are riskier
than others.the branches of the tree.

4.

Encourage discussion about the
motivations behind why people
gamble, the frequency, the amount
spent. Discuss at what point each of
these behaviours would become
problematic if they do not think the
character already had a problem.
Mention that although not all of
these examples are examples of
harmful gambling, they are all
realistic and illustrate how
normalised gambling is in our
culture.

Alternative options:

If it’s a big group, you could divide it into teams and
use multiple sets of cards.
You could give 1 card to each person and then ask the
group to stand up forming a line to visualise where
they would place each example.

Possible Follow-Up Activity

1. Place each card around the room.

2. In pairs or small groups, as the participants to write a
relevant harm reduction tip on a post-it note and stick
it to the card it relates to.

3. Ask the group to share and discuss the tips they
came up with and suggest any tips they may not have
considered.

Gaming Behaviour Ladder

Cards

Danielle stayed up the night before an exam playing her favourite mobile game, eventually she ran out of lives and
made an in-app purchase on her account so she could keep playing.

Alex saw a limited edition item that was only available to purchase for 1 hour. They’d already spent their weekly limit but decided to buy it anyway as it wouldn’t be available again.

Eric borrowed money from his friend to purchase several loot boxes, in the hope that he would get a rare item that he could sell for more money.

Theo spent the money his grandparents gave him on loot boxes, hoping to get a special item in his favourite game. He didn’t get the item he wanted so decided to spend some of his savings thinking he was bound to get the special item eventually.

Beth saved up her pocket money to pay for a new downloadable map in her favourite strategy game.

Gambling Behaviour Ladder

Gambling Behaviour Ladder

Adferiad Funded by GamCare

This activity considers the nuance in risk associated with gambling. It gives the opportunity to discuss the differences in behaviours between different forms of gambling and illustrates how gambling behaviour should be considered on a continuum, not simply placed into categories.

}

Time

10-15 Minutes

Materials to print

Gambling Behaviour Ladder Cards

Method

1.

Provide the group with a set of
Gambling Behaviour Ladder cards.

2.

Ask the group to put the cards in
order from what they consider least
risky to what they consider the most
risky gambling behaviour. Emphasise
that there is no right or wrong
answer.

3.

Then discuss the possible
consequences of youth gambling,
writing them on the branches of the
tree.

4.

Encourage discussion about the
motivations behind why people
gamble, the frequency, the amount
spent. Discuss at what point each of
these behaviours would become
problematic if they do not think the
character already had a problem.
Mention that although not all of
these examples are examples of
harmful gambling, they are all
realistic and illustrate how
normalised gambling is in our
culture.

Alternative options:

If it’s a big group, you could divide it into teams and
use multiple sets of cards. You could also give 1 card to
each person and then ask the group to stand up
forming a line to visualise where they would place each
example.

Possible Follow-Up Activity

5. Place each card around the room.

6. In pairs or small groups, as the participants to write a
relevant harm reduction tip on a post-it note and stick
it to the card it relates to.

7. Ask the group to share and discuss the tips they
came up with and suggest any tips they may not have
considered.

Gambling Behaviour Ladder

Cards

Olivia put £1 into the World Cup sweepstake at work to raise money for a local charity.

Jack bet his chocolate Easter egg on whether or not his mate will be able to score a penalty.

Lewis won a prize at the amusement arcade last week so he has gone back again, with more money this time, hoping to win big on the slot machines.

Ryan stole money out of his flatmate’s purse to repay a loan he took out to play online poker.

Janice puts £2 a week on the lottery when she doesthe weekly shop, even though she is currently struggling to pay her bills.

A-Z of Gambling

A-Z of Gambling

Adferiad Funded by GamCare

This activity, developed around the letters of the alphabet, helps participants share and explore the information and opinions they have about gambling, while learning some of the terminology related to gambling.

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Time

10 Minutes

Resources

Flip-chart, Felt-tip pens

Materials to print

A-Z of Gambling practitioner notes (optional)

Method

1.

Write down on some flip-chart
sheets the letters of the alphabet.

2.

Ask the group to write down next to
each letter any word related to
gambling they can think of.

3.

Once they have finished, help them
to discuss what they have written
and clarify any terminology they
haven’t met before. This should give
you an overview of their knowledge
and thoughts about gambling.
Encourage them to say what they
think of gambling – some may be
keener than others who, perhaps,
think it’s rather a waste of money.
Be ready to introduce terms they
haven’t thought of, and that you
judge relevant to their needs and
stage of understanding, explaining
each.

Alternative options:

You can go round the room and ask participants to
name something to do with gambling that begins with
the first letter of their name, as an icebreaker at the
start of a session.

With bigger groups, you can split participants in 3
teams, with a flip-chart paper each (A-H; I-O; P-Z) and
with 1 felt-tip pen each (3 different colours). Rotate the
flip-charts every 3 minutes, so that all the groups have
a chance to add their ideas on the whole alphabet. At
the end, the different colours on the flip-chart should
let you identify which team wrote what: this might be
helpful if you are focusing the discussion on their views
and opinions of gambling.

Practitioner Notes

Some ideas for A-Z words about Gambling

Addiction, addicted, adrenaline, all
in, ante, affiliates

Bookies, bingo, broke, betting
shop, buzz, blockers

Chance, casino, cost, coupon,
chips

Dealer, debt, dog racing, dice,
disorder, dopamine hit

Expensive, excitement

Fixed odds betting terminals, fruit
machines, football

Greedy, gambling GG’s, games,
gambling blockers

High risk, horse racing, house,
hope, hooked

Internet, infectious, in-game

Jackpot, joker, jack

Kiosk, kick on, king

Losing, lottery, loan shark, Las
Vegas, lucky, loot boxes, limits

Money, machines, millionaire

Naïve, nervous, no winners

Odds, online gambling, organised
crime

Poker, problem, puggies,
probability

Questions, quitting, quality of life

Risk, racing, raffle, roulette

Stake, scratch card, slot machines,
sports, stealing, suicide,
streaming, skins

Ticket, Tombola

Unseen, underlying issues, unfair

Value for money, vulnerable
people, VIP, Vegas

Winning, wager

X rated (= over 18)

Young people

Zeno’s paradox, zone (in the zone),
zeros (000,000)